AMD Reveals Details of Neural Texture Block Compression Technology

TapTechNews July 11th news, AMD company disclosed the technical details of Neural Texture Block Compression (NTBC) today. Without affecting the overall performance of the game and maintaining a reasonable quality, the game storage space can be reduced by up to 70%, taking 'Call of Duty' as an example, the installation capacity can be reduced from 150 gigabytes to 45 gigabytes.

AMD's Shin Fujieda and Takahiro Harada have released a complete technical paper on neural texture block compression and its working principle, and interested users can click here.

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TapTechNews previously reported that high-resolution textures are the main reason for the continuous growth of the volume and VRAM usage of contemporary large-scale games.

At present, the installation capacities of AAA-level games such as 'Call of Duty', 'Baldur's Gate 3' and 'Destiny 2' all exceed 100 gigabytes, and these high-resolution textures also greatly occupy the video memory, resulting in stuttering and performance degradation, especially for 8-gigabyte video memory graphics cards to handle the above AAA-level games seem to be struggling.

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AMD's NTBC technology can be used in conjunction with existing block compression (abbreviated as BC), compatible with BC1 and BC4, and can simply and directly replace the existing texture compression methods used by game developers.

AMD added that, like FSR or DLSS, NTBC technology supports different quality modes, which will affect the generated images.

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'Reduce game capacity and video memory occupancy, AMD previews AI texture compression technology demonstration next month'

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