China Successfully initiates first e-sports international standard in ISO

TapTechNews July 2nd news, according to Guoshi Zhitongche report, recently, China has successfully established an e-sports working group in the International Organization for Standardization (ISO) and initiated the world's first international standard proposal for e-sports.

 China Successfully initiates first e-sports international standard in ISO_0

It is known that this international standard is the first successfully established e-sports international standard in the world, and VSPN has taken the lead in the establishment of the e-sports international standard. At present, it has received the support and participation of 10 countries such as Germany, Spain, Sweden, Russia, Kazakhstan, Kenya, and Malaysia.

In recent years, the e-sports industry has grown rapidly and has received great attention worldwide. However, due to the lack of unified definitions and standards, there are significant differences in the definitions of e-sports among different countries and regions. The successful establishment of this standard will help provide strong support for the standardized development of the global e-sports industry.

According to TapTechNews, in 2023, the International Olympic Committee established a brand-new e-sports committee for the first time for the future prospects of e-sports. In the same year, the Hangzhou Asian Games included e-sports in the official competition events for the first time. According to the Newzoo report and forecast data, the global e-sports audience was about 532 million in 2022, and in 2024, this data will increase to 611 million.

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