AMD to Unveil New Neural Texture Block Compression Technology

TapTechNews June 27th, AMD announces its presence at the European Graphics Rendering Symposium to be held in London next month to showcase the brand-new Neural Texture Block Compression technology, which can reduce the storage and video memory usage of games.

 AMD to Unveil New Neural Texture Block Compression Technology_0

TapTechNews Note: High-resolution textures are the main reason for the continuous growth in the volume and VRAM usage of contemporary large-scale games.

At present, the installation capacities of AAA-level games such as 'Call of Duty', 'Baldur's Gate 3', and 'Destiny 2' have all exceeded 100GB, and these high-resolution textures also occupy a large amount of video memory, leading to stuttering and performance degradation, especially for graphics cards with 8GB of video memory to handle the above AAA-level games which has become difficult.

 AMD to Unveil New Neural Texture Block Compression Technology_1

NVIDIA proposed a neural network-based method - Neural Texture Compression (NTC) last year, but perhaps due to the long development cycle or challenges of the compression method, this technology has not yet appeared in games.

AMD also utilizes neural technology, which the official calls 'Neural Texture Block Compression'. AMD stated that this technology has two major characteristics:

Compressing textures through a neural network, thereby reducing the download size.

It is very easy to integrate this technology into games without changing the Runtime execution.

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