Will

TapTechNews September 13th news, on the 11th local time, the CEO of PocketPair, the developer of Palworld, Mitsuo Mizoobe, was interviewed by ASCII.jp, and Mitsuo Mizoobe talked about the long-term plan of Palworld in the future.

When talking about whether Palworld will be transformed into a real-time service game, Mitsuo Mizoobe replied, Frankly, things haven't been determined yet. Although the transformation to the real-time service model is beneficial to the company's business, the work involved in this transformation may not be worth it.

He also said that if considered from a business perspective, transforming Palworld into a real-time service game will extend its life cycle and make it have a more stable profit ability. However, this game was not considered in this way at the beginning of its design, so it will face many challenges to push it to the path of real-time service.

On the other hand, transforming the game into a real-time service model also almost means that the game will become a free-to-play game. Given that millions of players have already purchased this game on Steam, the transformation of the model will also have more complexity. Real-time service games are usually free-to-play games with paid elements such as skins and battle passes. But 'Palworld' is a game that can be played after purchasing, so it is difficult to transform it into a real-time service game from the very beginning.

Mitsuo Mizoobe took works such as PlayerUnknown's Battlegrounds as an example and pointed out that it took several years to complete the transformation, which is really not easy.

According to the previous report by TapTechNews, the name of the PS5 version of Palworld appeared on the list of exhibited works of the 2024 Tokyo Game Show (TGS2024, opening on September 26), which means that this game is about to land on the PS5 platform.

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