MetaQuest2 Headset Now Supports Multi-modal Input

TapTechNews August 22nd news, the MetaQuest2 headset now supports multi-modal input, making it consistent with the functions of Quest3 and QuestPro.

MetaQuest2 Headset Now Supports Multi-modal Input_0

Since February this year, Quest3 and QuestPro have supported simultaneous tracking of hands and controllers, and Meta calls this feature multi-modal. Although Quest2 also supports multi-modal, but previously it was only limited to using the Pro controller instead of the default Touch controller.

TapTechNews noticed that with the release of MetaXRCoreSDK v68, the multi-modal mode now also supports the default Touch controller of Quest2.

Previously, users could switch between the hand tracking and controller modes, but there was a delay between mode switches, and in the hand tracking mode, the controller would disappear and stop tracking. In the multi-modal mode, the device can track both hands and controllers simultaneously.

It should be noted that multi-modal input cannot be used simultaneously with some other functions, such as Inside-OutBodyTracking, the FastMotionMode and WideMotionMode of hand tracking, and tracking the keyboard. Developers must make a choice between multi-modal and these functions.

However, as of now, hardly any Quest applications support multi-modal input.

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