Microsoft to Support Open-Source SPIR-V Shader in DirectX 12

TapTechNews September 24th news, Microsoft announced that DirectX 12 will soon support the open-source SPIR-V shader, starting from ShaderModel 7, and this shader will gradually replace the existing DXIL shader.

Microsoft to Support Open-Source SPIR-V Shader in DirectX 12_0

It is introduced that SPIR-V is a shader developed by Khronos, which has good scalability and supports multiple graphics APIs such as Vulkan and OpenCL. Microsoft plans to make Direct3D support this open standard to unify the shader format and simplify the development process.

Microsoft said that they will provide a series of tools and drivers during the transition period to enable the bidirectional conversion between the SPIR-V and DXIL shader formats, ensuring that developers can smoothly adapt to the new format.

For developers using the AgilitySDK to develop Direct3D applications, Microsoft claims that this shader change will not bring too many changes in the workflow. However, developers responsible for developing, editing, and operating the compiled shader tools may need to adjust according to the situation.

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