AMD's FSR 3.1 Lags Behind in Image Quality Despite improvements

TapTechNews July 2nd, although there have been some improvements, AMD's FSR 3.1 still lags behind similar techniques such as NVIDIADLSS 3.7 and Intel XeSS 1.3 in terms of image quality.

 AMDs FSR 3.1 Lags Behind in Image Quality Despite improvements_0

TapTechNews noted that DigitalFoundry quickly evaluated the new version of FSR in the latest DFDirectWeekly podcast. They pointed out that this update brought some slight improvements in image sharpness, but compared to the latest versions of NVIDIADLSS and Intel XeSS, the gap in image quality is still obvious. The main reason is that the latter two can perform anti-aliasing treatment on moving pixels, which is particularly obvious in the game 'Horizon: Forbidden West' used for the comparison test. In conclusion, the improvement of FSR 3.1 compared to version 2.2 is minimal, and it still exposes its limitations in dealing with moving objects.

Wccftech said that the comparison video made by MxBenchmarkPC also clearly shows these problems that have not been improved in FSR 3.1. Therefore, the most significant change in FSR 3.1 is its frame generation component, which can now be used in combination with any super-resolution or anti-aliasing solution. This is good news for those who have NVIDIA RTX 2000 and 3000 series cards but cannot use the frame generation function of DLSS 3.0 and later.

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