Mobile Game Security Group Standard Release and Insights Report

TapTechNews August 23rd news, on August 22nd, the Mobile Game Security Group Standard and 2024 First Half Game Security Insights Report Release Conference opened in Shenzhen. This conference was jointly organized by Tencent Game Security, in conjunction with the China Computer Industry Association, the Guangdong Game Industry Association, Tencent Security, Gamma Data, and multiple game enterprises and institutions.

This meeting released the group standard Implementation Requirements for Mobile Game Business Security and the 2024 First Half Game Security Insights Report, where the Implementation Requirements for Mobile Game Business Security is the first group standard in the domestic game security field.

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Zhang Xu, the head of Tencent Game Security's mobile game security product, detailedly interpreted the standard of Implementation Requirements for Mobile Game Business Security at the conference.

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The Implementation Requirements for Mobile Game Business Security pointed out that the service capacity of mobile game business security should be based on and continuously develop in response to the security problems encountered by the games. The core security service capabilities include: reinforcement, anti-cheat, content security management, game economic system security management, and protection of users' game security rights and interests. The implementation measures of mobile game business security need to be carried out from five aspects, including: general measures, multi-party collaborative measures, pre-event prevention measures, in-event response measures, and post-event disposal measures.

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TapTechNews noticed that the 2024 First Half Game Security Insights Report released together pointed out that in the first half of 2024, Tencent Game Security monitored 18,174 PC game cheats and 35,383 mobile game cheats. The number of PC game and mobile game cheats both increased by more than 10% year-on-year, and the cheats of both PC and mobile games are increasingly concentrated in FPS games. At the same time, in the first half of 2024, the detection and interception of game black market account volume reached 867 million times, and the penalty black market account volume increased by 47.6% year-on-year. The problem of abuse violations in the game cannot be ignored.

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